Goblin Raider
Some Goblins train their wolves to overcome their fear of fire. In raids, these goblins take a supporting role. They will torch the homes and crops of their foes, and also carry nets to wreak havoc against those attempting to rally for defense or reprisal.
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Information
Advances from: | |
Advances to: | Goblin Pillager |
Cost: | 25 |
HP: | 35 |
Movement: | 7 |
XP: | 80 |
Level: | 1 |
Alignment: | chaotic |
ID | Goblin Raider |
Abilities: |
Attacks (damage - count)
fangs melee | 5 - 3 blade | ||
torch melee | 5 - 3 fire | ||
net ranged | 4 - 1 impact | slows |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 2 | 20% | |
Hills | 1 | 50% | |
Mountains | 2 | 60% | |
Mushroom Grove | 3 | 40% | |
Sand | 2 | 30% | |
Shallow Water | 2 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |